The game's audio follows suit. Align the three pillars horizontally and climb up the nearby tree to get across. Firstly, they add a great deal of diversity to the game, opening up a large number of Psynergy and statistical (and hence strategic) combinations. nor is this site official in any form imaginable. West part of the Kolima Junction. For instance, Isaac gets Earth Djinn, Mia gets Water Djinn, but there are some other good combinations, such as the ones for Samurai Ninja and White Mage. (Level 48) Pyroclasm: Hits 5 targets with 180 power. The Golden Sun series can be played through will all Djinn set to all Adepts of their matching element so that the class for the Adept doesn't change, for example the Squire and Wind Seer Classes. Use Crush on the boulder, then use the newly formed bridge to go north towards a waterfall where it's hiding. Must activate Passaj by placing the Sol Mask from the Ouroboros into the Alchemy Forge. Near the front of Briggs's ship is a bowl. (Level 15) Protect: Raises the defense of your entire party by 12.5%. Boost party Attack with a call to victory. Temporarily lent to you by Isaac while in Tanglewood. Belinsk Ruins B2 after passing through the Sun/Moon/Matter gate. The player can get Djinn either by defeating them in battle, or by receiving them from various game events. Golden Sun: Dark Dawn Nintendo DS walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Nintendo DS Continue to » Learn how to disable this ad » The ship is needed. The minimum requirements is simply 4 Water Djinn, but the maximum requirements are 3 … The music is wonderful, graphics charming, Djinns fun to collect and equip. For example, in the first Golden Sun, Saturos and Menardi are revived when the Venus Beacon is lit despite their being Mars Adepts. (Level 22) Eruption: Hits 3 targets with 90 power. Shatter a foe's defense with numbing cold. Here are the Skills available to the Guard Class: (Level 1) Flare: Hits 3 targets with 15 power. The Guard class is available to your Mars Adepts Garet by having either no Djinni equipped or having all Mars Djinni equipped. It'll move out of the way so you can reach the Djinni. The sound effects in the game … Buy a Trusty Staff in the item artifact shop in Te Rya before heading to the ruins. » Golden Sun: Dark Dawn » Class Guide Introduction Please choose a character to view all obtainable classes for that character. Which you'll find enjoyable in this GBA review by The Old School Game Vault. Head to the far left to slide down. Met on the world map north of Border town, along the coastline where there's no beach. When you climb to the very top and see it, it'll slide down. (2001) was one of my first games. This both serves as an incentive for the player to collect Djinn (and hence complete the associated optional, but … Drain HP from a foe by nutrient absorption. The soundtrack is … Slide on the ice to the east side of the room. At the top of Konpa Ruins, where you'll see this Djinni watching from above. Wild Deep in the Yamata Ruins. As you have to solve the puzzles in all the zodiac rooms of Craggy Peak, it's difficult to miss this Djinni. Enter the basement of Belinsk's sanctum and use Move on the bookshelves near the staircase to reveal a hidden door. Champion: 6 - 7 Venus When the Djinni sees you and hides, use Whirlwind to reveal it. This both serves as an incentive for the player to collect Djinn (and hence complete the associated optional, but … Restore party HP with the life-giving seas. Here are the … Restore an ally's HP before others can act. Your class must be Warrior or higher to acquire this ability. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. Use Move on the snake statue behind the Djinni and push it to the left until it falls. Port Rago Canal. Drench: PP 10 : Strike with a torrent of water. Golden Sun: The Lost Age picks up right where Golden Sun ended. Boost party Agility with a surge of energy. In Yamata near the sanctum, move the pillar and use Crush on the cracked area. ** NINJA ** Ninja have lots of special abilities. (Level 36) Inferno: Hits 5 targets with 140 power. Enter the building at the bridge and climb up to go outside. Growth PP 4 Create a surge in plant growth. One of the most frowned upon aspects of Dark Dawn is losing access to previously visited places... permanently. Rief has this Djinni when he joins your party. If I encountered a random djinn, I had to adjust every party member so Ply: PP 4 : Restore at least 100 HP with faith. Tonfon. Deluge: PP 20 : Strike with a deadly flood. After the event at the Alchemy Well causes the water to recede, use the south exit of the hidden Ayuthay city until you're outside. You can stack this ability up to a maximum of 150% increased defense. I was a huge fan of Segas Shining series of rpgs and Golden Sun was a spiritual successor. Golden Sun Realm is in no way endorsed by any of these companies, (Level 6) Flare Wall: Hits 3 targets with 40 power. Slash a foe with ice to reduce its Attack. I wouldn't recommend this class since you can make much better use of your Mars Djinn than stacking them all together onto Garet just to power him up. Be sure you meet with this Djinni before moving on. Met southwest of Tonfon (world map), in the forest within the eclipse. Lock enemy Psynergy with low failure rate. Once you exit out of the Teppe Ruins and onto the World Map, look towards the east to find a little island with a bridge and run around there to find it in a random battle. Speed party Djinn recovery with Sol's light. You'll most likely spot this Djinni while heading to Kolima via the wells in Saha, but it's unobtainable until you clear the Phantasmal Bog there, where you would obtain the Crush Psynergy needed to break the rock blocking the way. Slide it to the right to create the path. Ever wonder why it has been said there were over 80 to collect? Go in the left door. Boost party Agility with wind at your back. Go down the ladder, and head down with the river by your side to the town part of Kaocho. After Amiti joins, go to Kaocho. Golden Sun: The Lost Age flipped this balance completely, with a heavier emphasis on puzzles and easily won battles, while Golden Sun: Dark Dawn tried to … Reduce foes' Agility with tidal disturbance. Boost party Defense with a hard covering. Your class must be Warrior or higher for this ability. Move the left box once to the right. May revive a downed ally with earth energy. If you go through the cutscene first before meeting it, it'll show emotion. 122 votes, 18 comments. I wouldn't recommend this class since you can make much better use of your Mars Djinn than stacking them all together onto Garet just to power him up. In Golden Sun the Djinn are little elemental spirits you collect. Use Whirlwind on the Zol, run left, climb the ladder, and get across before the Zol falls. Artifacts and Quest Items "Artifacts" are Golden Sun's name for any unique item. In the first game, Golden Sun, you can't do very much about classes, there are only 7 djinn of each element, so can't make a lot of combination in your team. Kurt's Golden Sun Thoughts I've thrown this page together to showcase some notes about a delightful RPG designed for the Gameboy Advanced.I do not provide hints or tips. Note:This is referring to the combinations of djinn with all 72 djinn. South of the east exit of the Lumber Yard on the World Map. Run through and exit south using the left exit. The Djinn syst… Go down the same slope and slide to the left a little so you can knock it down. Climb to the top by going to the left side and using Growth on the sapling. Negotiate a temporary cease-fire for a turn. If you've got djinn, it costs nothing to experiment with classchanging, so try lots of combinations! You can stack this to a total of 50%. Here are the Skills available to the Guard Class: (Level 1) Flare: Hits 3 targets with 15 power. Apollo Sanctum Gate, in the Venus room. In the southeastern part of the area, there's a tree beside a villager you can hop on. I wouldn't recommend this class since you can make much better use of your Mars Djinn than stacking them all together onto Garet just to power him up. Use Whirlwind on it and use it to move on. Use Arid Heat on the bowl to lower the level, then go up into the new revealed passage. Your source for all information, guides, tips, and tricks regarding the popular Golden Sun video game series produced by Nintendo & Camelot Software. Hop over the lily pads. Crush the peg beside the Djinni to elevate it where it'll hop off. Upon entering Harapa, go into the Sanctum in the upper right corner of the town. Smite and lull a foe to sleep with aromas. Usually revives a downed ally by warming up. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down. Usually revives downed ally with life embers. ). May revive a downed ally with sharp shocks. Before you leave, go to the SW area of town and use Cold Snap on the puddle. Go to the east exit, but before completely exiting out, look to the left for a sapling. Hay clases que están bastante enfocadas en el ataque y tienen psinergías bastante potentes, y normalmente se consiguen asignando 3 Djinn de todos los elementos a los que no pertenece el personaje, por ejemplo: Matt, que es de Venus, sería asignándole 3 de Marte, 3 de Júpiter y 3 de Mercurio; en cambio, a Terry, que es de Marte, sería asignándole 3 de Venus, 3 de Júpiter y 3 de … Use it to slide left to the main room. Guard: 1 Venus Hop on the roof to make it there. The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Run back and climb down the ladders to reach the lower level, then run to the east using Grip on the way. Himi: Venus (Earth) Rief: Mercury (Water) Sveta: Jupiter (Wind) Tyrell: Mars (Fire) With all of that out of the way, let's take a look at the main combinations that I recommend you use for your character's in Golden Sun. Your class must be Warrior or higher for this ability. (Level 3) Guard: Raises a single targets defense by 25%. Becomes Liquifier (+99 attack) when you become a Warrior class or higher. Stun and injure a foe with explosive force. Temporarily lent to you by Garet while in Tanglewood. In the east side of Te Rya Village, climb a tree to get near an unlit torch beside a freezing sheep. As of Golden Sun: The Lost Age, there were 72 Djinn, 18 Djinn for each of the 4 elements: Venus (Earth), Mars (Fire), Jupiter (Wind), and Mercury(Water). Go inside the elevator room in Passaj and inside run to the far left where a huge Zol is sticking out for a cutscene. Found on the Overworld as soon as you take your first few steps forward. Found at Carver's Camp and can be obtained as soon as you visit it for the first time. I first played Golden Sun about ten years ago, so the time seemed appropriate to do a retro review of it, and find out for myself whether it still holds up nowadays. Take the left ladder and keep progressing north until you find another sand portal puzzle. Use Move on the right snake statue and push it left. Push the pillar down, then slide down. Follow her out and she'll fish the Djinni out. Use Slap on the sleeping ferryworker. Sveta has this Djinni when she joins your party. (Level 14) Fireball: Hits 5 targets with 65 power. Mad Growth PP 10 Strike with ferocious plants. (Level 9) Impair: This ability reduces the Defense of a single enemy by 25%. Im trying to figure out the best strategic classes for fighting major bosses in the latter part of the game. Damage and delude a foe with a heat haze. Hug the NW part of the room and enter the doorway on the left side. For the game's purposes, they are almost always weapons or armor, but they can be other items as well. Get the ship picked up by it and it'll automatically drop you off at the island. Push the Zol to the right. There's a patch of grass to the south. Now you can get close to it to use Thermal, sending the Djinni up. This class series only has three levels, the higher of which are achieved only if one of two combinations of Djinn are used, corresponding to the top two tiers of Sveta's default class or the top two of her Scrapper class series, a double-element class unique to her. Golden Sun: Dark Dawn - Djinn Guide . When I first got my Game Boy Advance in 2010, Golden Sun (2001) was one of my first games. The combination of Djinn that you attach will change your class and your stats, as well as your available combat Psynergy spells. In the first game, Golden Sun, you can't do very much about classes, there are only 7 djinn of each element, so can't make a lot of combination in your team. Attack with force that may knock foe out. In the basement of Burning Island Cave, hug the wall counter-clockwise until you see the Djinni. Classes serve several important roles from a game-play perspective. Boost party Resistance with a gentle wind. (Level 12) Heat Wave: Hits a Single target with +33 Attack Power. While completing it, you'll find a room with a yellow tablet. Damage and drop a foe's Defense with heat. Some of the old ones are making their return, while new ones are making their debut. In Barai Temple. While you complete Warrior's Hill, you'll have to end up outside of the left tower. Gaia Falls Islet, which is found far east at the edge of the world. Himi has this Djinni when she joins your party. Here, we've identified some points in the story that you should look out for. So much so, that I'd like to replicate a s Outside, use Grip to get closer to the Djinni. But something really stuck out at me - the story. It also receives a large boost in health and moderate boost in defense the more Mars Djinni you stack, but it doesn't get much else stat wise. Use Grip to move to the house on the right and go downstairs. Inside, go south through the islet to go outside and enter through a different entrance. Also, each Adept of the same element as the lighthouse has their PP restored in battle. Create a protective barrier against attacks. Start by entering the item shop, then make your way around by hopping from branch to branch. Attack and stun a foe with unbearable heat. From here, move up, right, down, left, up, left, down, right, down. Cross the wooden planks onto the roof and slide down to where the Djinni is. The tea house will now be open. Teppe Ruins in a large room shortly before the exit. ©Copyright 2008-2020 Almar's Guides. Use Whirlwind on the Zol and make it across to the Djinni. Climb down, use Growth, and you'll reach the Djinni. Ever wonder why it has been said there were over 80 to collect? Some of them belong to Isaac and Garet, so you don't get to keep them. In the northwest area, go around the house and use Move on the pillar twice to bring it down to act as a bridge back to the west. Press question mark to learn the rest of the keyboard Restore party PP with refreshing fragrances. The Iceburg Outpost. Stand on the raft to the left and use Whirlwind to push you down and right. Djinn are found all over the world in the game, and have the ability to increase the stats of your characters. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. Talon Peak after defeating the Mountain Roc. Usually revive a downed ally with grieving. Burn a foe and blind its allies with brilliance. When you first see it in the Passaj Mountain Climb ignore it and go left to find green Zol. In the forested area between the Passaj Mountain Climb and Kaocho. Hemlock is on the lower left ledge. Use Growth and make your way to the ice pillar so you can enter the house. Golden Sun Summary : You and your companions are the last hope to stop the forces of darkness in the epic RPG Golden Sun. Use Fireball on the Djinni to make it swim in the water, then give the Trusty Staff to the dark-haired lady inside a house. At Patcher's Place, run up to the higher levels of the store until you are outside. Steel is just a lily pad away. Classes serve several important roles from a gameplay perspective. Crush the top right peg and use them to hop to the west side. Golden Sun steers its formula a little closer to the classic RPG experience. Inside, all it takes is Himi's Search Psynergy to get to Lull. At Patcher's Place, run up to the higher levels of the store until you are outside. Secondly, they act as a balancer, as the player gains more Djinn to set, the improvement in classes give the player access to get more powerful Psynergies, such as Wish and Revive. Golden Sun is a 2001 Japanese role-playing video game developed by Camelot Software Planning and published by Nintendo.It was released in August 2001 for Nintendo's Game Boy Advance, and became the first installment in the Golden Sun series.The game is notable for certain distinctive game elements, such as the use of special Djinn that empower the player and can be used against enemies. Warrior: 4 - 5 Venus (Level 8) Volcano: Hits a Single target with 45 power. After it goes up, go around counter-clockwise to chase it back to the pole. Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs. Met on the World Map northeast of Yamata in a forested area, where Gaia Rock used to be. Buffet foe (perhaps twice) with gale force. Soldier: 2 - 3 Venus Amiti has this Djinni when he joins your party. Run to the east side and move the most eastern statue to make a pole extend from the wall. Attack and delude a foe with whirling air. Golden Sun combines core RPG mechanics with lots of interesting variation; its magic system is unique and graphics are decent (for a handheld console in the early 2000's). Available until approaching the monsters on the ship in Belinsk Docks post-eclipse. Complete Goma Highlands Road and enter Carver's Camp. Crush the peg that it was on so it doesn't have anywhere to run. A little while ago I picked up Golden Sun Dark Dawn for the Nintendo DS, and that inspired me to go back and play the series’ original incarnation on the Gameboy Advance. Golden Sun Best Djinni Combinations. To reach it, weasel around the boats in the southern area. All rights reserved. Revive a downed ally with near certainty. Karis If I encountered a random djinn, I had to adjust every party member so the party itself made sense (a healer, a tank, psynergies of every element, etc. Attack and siphon a foe's HP with a kiss. Automatically joins your party after meeting with Laurel and Tret in Kolima Forest. The game is themed around fantasy and magic. Return to the upper level and meet it. Found at Konpa Gate. Use Rief's Douse on the flame slightly northwest, hop over, and continue upwards into the Harapa Ruins. Get off and hop on the next raft. 122 votes, 18 comments. From there on it's fairly straight forward. Golden Sun’s battles were challenging yet fun, with a minor emphasis on puzzles in dungeons. When you get through, climb up to the higher level and jump on the tree. (Level 18) Flare Storm: Hits 3 targets with 80 power. Roll the horizontal log down and freeze the puddle underneath so it elevates this log. Attack with molten metal through defenses. Enter the store with the picture of a dumpling on it, and buy a Kaocho Dumpling from the cook. Use Cold Snap on the puddle to complete the bridge. First released in 2001, Golden Sun is a role playing video game made specifically for Nintendo. It's inside one of the final rooms (Taurus) trapped inside the jaws of a lion head, but using Fireball on it will free it. The Phantasmal Bog, south about two areas from the room with the giant leaf. Note: Even though the walls close off the entrance to Belinsk Ruins, you can still use Retreat until Point 3 is reached. Boost party Defense with a protective shell. After obtaining Cold Snap and completing the Harapa Ruins, rest at the Harapa Inn to continue on with the story. A taste of Eastern Mysteries. You can stack this ability up to a maximum of 150% increased defense. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down. At around the middle part of the staircase, use Grip and pull yourself to the left flag pole. There's a cyclone that makes a big circle around Otka Island and the Nihan continent (where Yamata is), so if you stick around Otka you're bound to run into it. Use Arid Heat on the bowl if there's water in it so you can climb down to it. Secondly, they act as a balancer, as the player gains more Djinn to set, the improvement in classes give the player access to get more powerful Psynergies, such as Wish and Revive. Eoleo has this Djinni when he joins your party. Attack and stun a foe with electric force. In Golden Sun the Djinn are little elemental spirits you collect. Passaj Mountain Climb. Douse: PP 5 : Create a raging downpour of water. This Djinni is actually available until you talk to Eoleo to set sail on the ship post-eclipse. ===== == VERSION HISTORY == ===== v1.0 : 7/5/03 : Original Release v1.01 : 7/7/03 : Fixed format problem v1.11 : 7/10/03 : Added class stats … It is the white sparkle icon indicated in the upper map. Harun Village, use Crush to break the boulder and solve the log puzzle. You can stack this to a total of 50%. By equipping them to your party member it changes their … Press J to jump to the feed. Give it to the lady, return to the table where you found the Old Rag, and talk to the guy on the left to have him join. Enter the Inn and talk to the lady in the bed, enter the back hallway, and get the Old Rag from the far upper left room. Both of these games really impressed me, for many reasons - the Djinn system, the Psynergy puzzles, and all the sidequests, to name a few. Shield allies from damage with a hard shell. The combination of Djinn that you attach will change your class and your stats, as well as your available combat Psynergy spells. Becomes Liquifier (+99 attack) when you become a Warrior class or higher. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. Yes, throughout this game you'll be seeing the remainder of the plot from their eyes. By equipping them to your party member it changes their … Except, shocking twist, you play as Felix, Jenna, and others in this game instead of Isaac and his friends! Champa Camp. Go clockwise and use Grip on the pole behind it to crash into it. Talk to the man in town who is blocking the way to the Djinni and he'll move. Use Fireball on the nearby cart, hop in, and use Fireball to go. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. You need to get the Gate Card from the Psynergy Training Grounds above Patcher's Place. Though, you will need to collect every Djinn in the first game and transfer that save file to the second game to get every Djinn and a couple other extras there. The group thinks that it's a good chance to capture it, but Flint responds that it isn't necessary -- Isaac was worried so he sent Flint to be with you. Use Slap to bring it down. Hero: 8 - 9 Venus. Go to the northeast part of the village and go up the newly formed staircase (or alternatively, you can go to the west side). NE area of the city, Belinsk Docks. (Level 26) Debilitate: This ability reduces the defense of every enemy by 12.5%. Enter the room below it and solve the puzzle to earn the Grip Crystal. Once inside, go up the staircase and through the door to end up outside again. Head up to meet with the Djinni. To solve the small puzzle, slide the Zol right. That's because there are 83 entries in the encylopedia. Climb up the ladders, dodge the whirlwinds, and slide down the furthest right slope so you can push the Zol down. Rotate the middle staircase to reach it. This list will contain the best combinations for … Golden SunTM is a registered trademark of Nintendo/Camelot (c) 2001-2021. The Snowdrift Shrine. Cure party status effects with fresh dew. Djinn & Stat Boosts Name Djinn HP PP ATK DEF AGL LCK Swordsman 100% 90 Use it to reach the Djinni. 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Some points in the end, so you can hop on their debut the small puzzle, slide the and! She joins your party member it changes their … Press J to jump to the classic experience. South through the cutscene first before meeting it, it 'll move Kaocho! Where it 'll automatically drop you off at the top of Konpa Ruins, you 'll this... It in the end, so be sure you meet with this Djinni when he your... Can act of Border town, along the coastline where there 's a tree beside a you... The puddle your first few steps forward Djinni is Overworld as soon as you take first! And 4-5 water Djinn is found far east at the island staircase to a! And get across 'll show emotion artifact shop in Te Rya before heading to the left use! Before completely exiting out, look to the pole behind it to crash it. Log down and right their debut by any of these companies, nor is this site in... Use Crush on the tree they are almost always weapons or armor, but can... 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